
*In Keyshot Bridge you then need to select UV Coordinates as the Type and 0 out the settings below. Apply the Plastic material to the inner Eye and choose the Texture we made for the Diffuse. The two materials we will start with are Plastic for the inner Eye and Glass for the outer Eye. To get a smoother clean line turn on Lazymouse. Then drag out some vein stamps to quickly add detail and fill it out. First we spray a bloody red color all over and fade it up to the Iris. This is a small detail in most characters so don’t get caught up on parts you can’t see or barley see. This is a pretty quick method to just get some random lines and detail in there. Lastly fix up anything by painting by hand and to finish it up add some brown spots here and there to add some contrast and character.Īfter the Iris is done the last thing to paint is the blood and veins. We can then pop out some of our detail we sculpted by masking by cavity then lightly brushing a highlighting color over the middle, try inverting the mask or blurring it and painting darker colors. Then we can paint some highlights by hand, choose another light blue and start brushing the the edges of things and you can add some lines fading out from the center. Then the same way we sculpted the fibers we are going to add fibrous color variation. Onto the Iris painting, first we lay down a dark blue then lightly we add a lighter blue to the center to get a gradient. Here is an affiliate link for Photoshop CC if you want to check it out for yourself. I got the Photography bundle and pay 10$ a month which is worth it to me since I use Photoshop A LOT. I use Photoshop CC at home because its always up to date and relatively inexpensive. I painted the colors and patterns in Zbrush using polypaint and did some balancing with Photoshop as well as create a mask to make Color Variations. Keep the brush small to get get a crisp edge toward the center and you can lightly feather and blend out the outer edge with a larger brush size. Take your time to mask out a shape you like based on your reference. Then to get the more complicated fibers and folds along the center we can draw out our shape as a mask to inflate and push up. Try doing it large then smoothing it a bit and adding more, mess around and see what looks good to you. Set your brush up with spray and the lines alpha. Activate Radial Symmetry from the Transform Menu. We’ll create some fibers first which we can blur and add more and more on top giving a layered effect of fibers flowing inward. Now we can divide up to get more resolution to sculpt the details of the Iris.

Unhide the rest and Ctrl click the ball, blurring your selection so we can get a nice soft concaved Iris (press W and position action line from the side and translate it inward) Ctrl Clicking the Canvas masks all visible. Then by Ctrl+Shift Clicking the Iris we hide the rest. Now lets make a polygroup for the whole eye then one just of the Iris to make our selecting easier. First invert the mesh so its inside out, then you’ll use panel loops to extrude it and bevel the edge (check settings below) By inverting it first it extrude inward instead of outward, giving us depth and keeping the size and shape we had.


Next we will use some tricky shit to give it thickness. Next you can use the ClipCurve brush to clip the eye from the side to flatten out the iris quickly. You can hide/unhide until you get the size you want. With our first sphere we will make the Inner eye model. That will consist of making the pupil hole, defining the iris shape, and giving the model thickness.įirst hide the polygons you want to delete to make the pupil hole. You can Hide one of them so we can focus on one at a time. Before we do anything else, duplicate this so we have the two identical starting spheres to work with. After making it a polymesh we are going to rotate it 90 degrees to get the topology flowing forwards which we will use to make the pupil hole and give us a nice edge flow for the shapes we will be making. In the tools pane select a sphere and make it a polymesh so we can work with it. We start with a sphere, which isn’t as straight as it could be.
