

If he fails, he will lose his sister forever. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. He emerges into a land desecrated by evil. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. Just as despair threatens to overcome him, hope comes from where he would have least expected. His hopes of saving his sister vanished with his freedom. The hero is a prisoner in the dungeons of Gandohar's castle. The fight for Antaloor continues.įive years have passed since dramatic events brought the whole world to the edge of the abyss. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. Despite her ancestry, Kyra cannot endure the strain. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kyra, the descendant of the Orphans. Dark magic surges into the land to fill the void. E3 2010: Two Worlds II Hands-On Impression, 10.A breathtaking journey into Antaloor's past.Īfter the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. It’s sooo much better than the first one and anyone in the press can see it right away. If you did not like the first game at all, give this one a try when it comes out. Two Worlds II is scheduled to be released this Fall on the Xbox 360, PlayStation 3, and PC. If there is some point in the game where the character decides to switch from Mage into a Warrior due to the enemy advantage, a player can just press the Left button. The ones I’ve played are Mage and Warrior. In Two Worlds, there are three classes that the protagonist can change into. The character progression islinear as you earn Skill Points, you are limited to choices as to what skills the player wants. It’s no longer a bar, but a circle container. To the right is the Health, Stamina, and Mana container. The middle ones shows the things that are hot keyed and the experience bar. Similar to the first game, players can still do shortcuts of attacks and items to use via hot key. The protagonist is now not only capable of executing one monotonous stroke but instead, every weapon that the player chooses has their own combo execution. Players will be happy to know that Two Worlds II hs an all-new combat sytem that is miles better than the first one. For fans of western RPGs, the protagonist can be fully customizable as players can change their appearance.

Players can now see of the character’s shadow while walking, water looks like it’s real, and even the flames successfully mimics the real thing.

It looks much smoother and there’s a lot of detail in every inch of its environment. The visuals of Two Worlds II have improved in every aspect of the game. Two Worlds II is made from the ground up making the improvements very noticeable. By just walking down their booth, I can clearly see that it’s nine times better than the first one. Today at the show floor, one of the games that piqued my interest in was South Peak Games’ sequel to Two Worlds on the Xbox 360, PlayStation 3, and PC. If there is a westernized RPG that can be considered to be one of the worst ones of all time, that would be Two Worlds on the Xbox 360 and PC.
